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"An Insurgent Warlord has been commissioning attacks against British forces in the area with tremendous success, using local civilians as a shield against retribution. His reign of terror is about to be challenged. The SAS have been called in to execute a surgical strike on the Warlords compound and surrounding Insurgent strongholds. Navigating perilous streets and alleys, the SAS must push towards the palace, but the Insurgents have the area well-guarded and won't give it up easily."

— Loading Screen

Warlord is a level in Battlefield 2: Special Forces. It is set in a raid on an insurgent warlord's compound in Fallujah, Iraq and surrounding strongholds by British SAS forces.

Overview[]

"This is a Conquest: Assault map. The force that causes the opponent's tickets to reach zero wins. The defending force can reduce the attacking force’s tickets gradually by holding all of the control points on the map. The attacking force can gradually reduce the defending force’s tickets by holding all of the control points on the map."

— Game Mode Briefing

On all sizes, this map is a Assault map, with the SAS as attackers and Insurgents as defenders. Combat is mainly carried out by infantry and light vehicles, with armor reinforcements. Due to its urban setting, this map was popular with No Vehicles servers.

When a Vehicle Drop is called, the SAS will receive an AIL Raider, and the Insurgents will receive a Pickup Truck.

Control Point overview[]

show/hide
Control Point 16 (MP) 16 (SP) 32 64
Construction Site Flag of the United Kingdom
Conq UncapFriendly
Flag of the United Kingdom
Conq UncapFriendly
Plaza Conq Neutral Conq Neutral
TV Station Plaza BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG
Mosque BF2SF INSURGENT FORCES FLAG
Insurgent Hideout
SAS Base
Flag of the United Kingdom
Conq UncapFriendly
Flag of the United Kingdom
Conq UncapFriendly
BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG
Gas Station BF2SF INSURGENT FORCES FLAG
Palace Security Office BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG
Palace Foyer BF2SF INSURGENT FORCES FLAG
Palace, Second Floor BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG
Palace, Third Floor BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG
Palace Gardens BF2SF INSURGENT FORCES FLAG BF2SF INSURGENT FORCES FLAG
Insurgent Forces Flag
Insurgent Forces
Light vehicle(s)
Armored personnel carrier(s)
Main battle tank(s)
Emplacement(s)
Flag of the United Kingdom
British SAS
Light vehicle(s)
Armored personnel carrier(s)
Main battle tank(s)
Emplacement(s)

16-player version[]

The default number of tickets is 110 for the SAS and 100 for the Insurgents.

SAS Base[]

The uncapturable SAS main base in the southwest. It hosts an artillery piece, UAV trailer and Radar Station, as well as two stationary M249 LMG, an AIL Raider and a LAV-25.

Palace Security Office[]

An Insurgent control point to the north of SAS Base, across a road. It spawns two stationary RPK-74 LMG and an ATV. Under SAS control, it will spawn two stationary M249 LMG and an ATV.

Palace, Second Floor[]

An Insurgent control point inside the Palace structure, on the second floor of the eastern half. It hosts an artillery piece, the UAV trailer and radar station, all placed outdoors, as well as three stationary RPK-74 LMG scattered around the palace, and an ATV. Under SAS control, it will spawn three stationary M249 LMG and an ATV.

Palace, Third Floor[]

An Insurgent control point on the third floor of the western half of the palace. It spawns four stationary RPK-74 LMG scattered around the palace. Under SAS control, it will spawn four stationary M249 LMG.

Palace Gardens[]

The final Insurgent control point, spawning two stationary RPK-74 LMG, an ATV and a Pickup Truck. Under the SAS, it will spawn two stationary M249 LMG, an ATV and an AIL Raider.

32-player version[]

The 32-player version takes place on the full boundaries of the map.

The default number of tickets is 220 for the SAS and 200 for the Insurgents.

Construction Site[]

The SAS uncapturable control point in the southeast. There are two spawn points: one near the flag itself, providing access to vehicles, and another in the southwest being an airdrop point, which can be used to parachute into the Plaza control point directly.

The control point spawns two artillery pieces, the UAV trailer and radar station, as well as a TOW, an ATV, an AIL Raider, an M1A2 and a LAV-25. In addition, on the western half of the map, in a parking ground, there is an ATV and a Pickup Truck, along with a ramp that can be used by those vehicles to reach the Plaza control point.

Plaza[]

A neutral control point that can be reached by the SAS immediately by parachuting from the main base. If captured by the SAS, it will spawn an ATV, an AIL Raider and a Pickup Truck. Under the Insurgents, it will spawn an ATV and two Pickup Trucks.

TV Station Plaza[]

An Insurgent control point to the northeast of Plaza. It spawns two stationary RPK-74 LMG, two ATVs and a Pickup Truck. Under SAS control, it will spawn two stationary M249 LMG, two ATVs and an AIL Raider. The vehicles have a spawn delay at the start of the game.

Unlike Sharqi Peninsula of the base game, there is no ladder access to the control point, so the player needs to enter the building and use the stairs by himself.

Insurgent Hideout[]

An Insurgent control point that was the SAS Base in the 16-player version. It spawns a stationary RPK-74 LMG, an ATV and two Pickup Trucks. Under SAS control, it will spawn a stationary M249 LMG, an ATV, a Pickup Truck and an AIL Raider. The vehicles have a spawn delay at the start of the game.

Palace Security Office[]

An Insurgent control point across the road from Insurgent Hideout. It spawns two stationary RPK-74 LMG, a HJ-8, an ATV, a Pickup Truck and a T-90. Under SAS control, it will spawn two stationary M249 LMG, a TOW, an ATV and an AIL Raider, but no tank.

Palace, Second Floor[]

An Insurgent control point on the second floor of the eastern half of the palace. It spawns two artillery pieces, the UAV trailer and radar station, as well as three stationary RPK-74 LMG and a BTR-90. Under SAS control, it will spawn three stationary M249 LMG and a LAV-25.

Palace, Third Floor[]

An Insurgent control point on the third floor of the western half of the palace. It spawns four stationary RPK-74 LMG, an ATV and a Pickup Truck. Under the SAS, it will spawn four stationary M249 LMG, an ATV and a Pickup Truck.

64-player version[]

The 64-player version extends the 32-player version with one additional control point in the east.

The default number of tickets is 330 for the SAS and 300 for the Insurgents.

Construction Site[]

The SAS uncapturable control point in the southeast, hosting two artillery pieces, the UAV trailer and radar station, as well as a TOW, three ATVs, three AIL Raiders, an M1A2, a LAV-25, and a Pickup Truck.

Plaza[]

A neutral control point to the northwest of Construction Site. If captured by the SAS, it will spawn an ATV, an AIL Raider and a Pickup Truck. Under the Insurgents, it will spawn an ATV and two Pickup Trucks.

TV Station Plaza[]

An Insurgent control point to the northeast of Plaza. It spawns two stationary RPK-74 LMG, two ATVs and a Pickup Truck. Under SAS control, it will spawn two stationary M249 LMG, two ATVs and an AIL Raider.

Mosque[]

An Insurgent control point to the northeast of TV Station Plaza. It spawns two stationary RPK-74 LMGs, an ATV and two Pickup Trucks. Under the SAS, it will spawn two stationary M249 LMGs, an ATV and two AIL Raiders.

Insurgent Hideout[]

An Insurgent control point to the northwest of TV Station Plaza.. It spawns a stationary RPK-74 LMG, an ATV and three Pickup Trucks. Under SAS control, it will spawn a stationary M249 LMG, an ATV, two Pickup Trucks and an AIL Raider.

Palace Security Office[]

An Insurgent control point across the road from Insurgent Hideout. It spawns two stationary RPK-74 LMG, a HJ-8, an ATV, a Pickup Truck and a T-90. Under SAS control, it will spawn two stationary M249 LMG, a TOW, an ATV and an AIL Raider, but no tank.

Palace, Second Floor[]

An Insurgent control point on the second floor of the eastern half of the palace. It spawns two artillery pieces, the UAV trailer and radar station, as well as three stationary RPK-74 LMG and a Battlefield 2|BTR-90. Under SAS control, it will spawn three stationary M249 LMG and a LAV-25.

Palace, Third Floor[]

An Insurgent control point on the third floor of the western half of the palace. It spawns four stationary RPK-74 LMG and a Pickup Truck. Under the SAS, it will spawn four stationary M249 LMG and an AIL Raider.

Singleplayer[]

In singleplayer, the SAS base has been moved back to the south, the Palace Security Office control point has been removed, one more control point has been added in the far west, and the two control points inside the Palace have been merged into one at the front.

SAS Base[]

The SAS Base has been moved to the intersection of the road to the south, in front of the TV Station Plaza. It spawns an artillery piece, the UAV trailer and radar station, as well as a stationary M249 LMG, a TOW, an AIL Raider, a LAV-25 and a HMMWV with TOW.

Gas Station[]

An Insurgent control point northwest of the SAS Base, on the western boundary of the map. It spawns two Pickup Trucks, but when captured by the SAS, it will spawn an AIL Raider and an LAV-25.

Palace Foyer[]

An Insurgent control point accessible by entering the palace through the front gates and walking up the stairs towards the center. It spawns two stationary RPK-74 LMGs, two HJ-8, an ATV, two Pickup Trucks and a BMP 3. If captured by the SAS, it will spawn two stationary M249 LMGs, two TOWs, an ATV, an AIL Raider, a regular, and a HMMWV with TOW.

Palace Gardens[]

The Insurgent main base, spawning an artillery piece, the UAV trailer and radar station, as well as two Pickup Trucks. When captured by the SAS, it will spawn two AIL Raiders.

Gallery[]

Trivia[]

  • The Battlefield 2 Special Forces Manual erroneously states that Warlord is set in Fallujah, Afghanistan, despite Fallujah being in Iraq, not Afghanistan. This has been fixed in the Battlefield 2 Complete Collection manual.[1]
  • In the GamePlayObjects.con file for Warlord, one of the templates reads:
    rem [ObjectSpawnerTemplate: CP_16p_WL_SasBase_SpdBoat]
    As SpdBoat denotes RIBs in the game files, this would mean that they were originally planned to be used by the SAS for the map. To further support this, there is also a nearby river in the redzone, which would have provided a new flanking route if it weren't out of bounds. However, the object that is actually spawned usart_lw155, the US artillery.
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