Battlefield Wiki
Battlefield Wiki
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{{classification|standard}}{{construction}}
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{{classification|standard}}
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{{construction}}
 
[[File:SG553LB BF3.jpg|thumb|An [[SG553]] in two different accessory configurations.]]
 
[[File:SG553LB BF3.jpg|thumb|An [[SG553]] in two different accessory configurations.]]
 
'''Weapon Accessories''' are items that can be attached to a firearm to provide extra functionality, or swapped for a different purpose. Accessories are featured in many installments in the ''[[Battlefield Series]]'' and can be chosen from in the [[Customization]] screen.
 
'''Weapon Accessories''' are items that can be attached to a firearm to provide extra functionality, or swapped for a different purpose. Accessories are featured in many installments in the ''[[Battlefield Series]]'' and can be chosen from in the [[Customization]] screen.
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==Battlefield: Bad Company 2==
 
==Battlefield: Bad Company 2==
[[Specialization]]s are introduced, some of which provide accessories for the player's weapons. Alternate ammunition is available for shotguns and grenade launchers.
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In ''Bad Company 2'', some of the [[Specialization]]s provide accessories for the player's weapons. Alternate ammunition is available for shotguns and grenade launchers.
  +
 
Prior to ''Bad Company 2'', all [[sniper rifle]]s used scopes. Sniper Rifles in ''Bad Company 2'' and beyond have options for non-telescopic optics.
   
Prior to ''Bad Company 2'', all [[sniper rifle]]s used scopes.
 
 
{{Specializations/BFBC2}}
 
{{Specializations/BFBC2}}
   
 
==Battlefield 3==
 
==Battlefield 3==
In ''[[Battlefield 3]]'', weapon accessories are given their own system, and are unlocked via progression with individual weapons. Weapons can have up to three attachments:
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In ''[[Battlefield 3]]'', weapon accessories are given their own system ([[Specializations]] being reworked into its own system), and are unlocked via progression with individual weapons. Weapons can have up to three attachments:
 
;Optics
 
;Optics
 
:Sights and scopes
 
:Sights and scopes
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==Battlefield 1==
 
==Battlefield 1==
Weapon accessories also appear in ''[[Battlefield 1]]''. However, unlike previous entries, where players could freely customize their weapons, most of the weapon accessories are bound to prefabricated weapon variants and cannot be removed or attached freely. The player's freedom of customization is limited to the [[Bayonet]], the [[Iron Sights]], the [[Battlefield 1 Customization|weapon skin]], and two special customization, recoil direction and zoom distance (it should be noted that changing the recoil direction attaches different [[Muzzle Brake]]s to the weapon<ref>https://youtu.be/uEvpQ2zfiic?t=39s</ref>).
+
Weapon accessories also appear in ''[[Battlefield 1]]''. However, unlike previous entries, where players could freely customize their weapons, the vast majority of the weapon accessories are bound to prefabricated [[Weapon Variants]] and cannot be removed or attached freely. The player's freedom of customization is limited to the [[Bayonet]], the [[Iron Sights]], the [[Battlefield 1 Customization|weapon skin]], and two special customization, recoil direction and zoom distance (it should be noted that changing the recoil direction attaches different [[Muzzle Brake]]s to the weapon<ref>https://youtu.be/uEvpQ2zfiic?t=39s</ref>).
   
 
{{Attachments/BF1}}
===Weapon Variants===
 
Most multiplayer weapons in ''Battlefield 1'' feature 3 weapon variants. DLC weapons and Class Rank 10 weapons usually have less variants. [[Carbine|Pistol-caliber carbines]] and [[handgun]]s generally have no variants — while most pistol-caliber carbines in-game are modified handguns, they are fully distinct weapons gameplay-wise.
 
   
  +
==Battlefield V==
Some weapons may have additional variants found only in singleplayer. Some weapons feature [[Battlefield 1 Customization|exclusive variants]] available from Booster Packs (e.g. [[P08|Red Baron's P08]]).
 
  +
{{Main|Specializations#Battlefield V}}
 
  +
Weapon accessories appear in ''[[Battlefield V]]'' but again, unlike in previous entries. Now, weapon optics are part of its [[Battlefield V Customization|visual customization]], however other attachments such as [[Bayonet]]s, [[Bipod]]s, [[Extended Magazines]] and [[Full Choke|Shotgun Chokes]] are now part of the [[Specializations#Weapon Upgrades|Weapon Upgrade]] system.
Weapon variants are indicated by different suffixes behind weapons, while Booster Pack weapon variants are indicated by prefixed names.
 
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table sortable sortable mw-collapsible mw-collapsed" style="width: 100%; "
 
! Variant
 
! class="unsortable" | Available On
 
! class="unsortable" | Attachments/Properties
 
|-
 
| Factory (- FA during Alpha)
 
|
 
* Submachine Guns
 
* Shotguns
 
* Self-Loading Rifles
 
| No attachments
 
|-
 
| Trench (- TR during Alpha)
 
|
 
* Self-Loading Rifles
 
* Light Machine Guns
 
* [[MP 18]]
 
* [[Automatico M1918]]
 
* [[M1917 Trench Carbine]]
 
* [[Russian 1895]]
 
|
 
* [[Foregrip]], improved hip fire
 
* Russian 1895: Caliber change, modified damage profile, improved hip fire, higher fire rate, can operate action while aiming down sights
 
|-
 
| Storm (- LI during Alpha, Light Infantry during Beta)
 
|
 
* Self-Loading Rifles
 
* Light Machine Guns
 
* [[Automatico M1918]]
 
* [[Maschinenpistole M1912/P.16]]
 
| [[Foregrip]], improved ADS Accuracy when moving
 
|-
 
| Optical (- AR during Alpha, Artillery during Beta)
 
|
 
* Submachine Guns
 
* Self-Loading Rifles
 
* [[Lewis_Gun#Battlefield_1|Lewis Gun]]
 
* [[M1909 Benét-Mercié]]
 
* [[Huot Automatic]]
 
| [[Sight#Optical Sight|Lens sight]], in some cases a foregrip
 
|-
 
| Marksman (- SH during Alpha, Sharpshooter during Beta)
 
|
 
* Self-Loading Rifles
 
* Single-Action Rifles
 
|
 
* Self-Loading Rifles: [[Sight#Sniper Scope|High-powered scope]], foregrip
 
* Single-Action Rifles: [[Sight#Marksman Sight|Medium-powered sight]], [[Palm Rest]]
 
|-
 
| Sniper (- MA during Alpha, Marksman during Beta)
 
|
 
* Single-Action Rifles
 
* [[Mondragón]]
 
* [[Selbstlader 1906]]
 
| [[Sight#Sniper Scope|High-powered scope]], [[Bipod]]
 
|-
 
| Backbored (Light Infantry during development)<ref name="Datamine">https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/</ref>
 
|
 
* [[M97 Trench Gun]]
 
* [[12g_Automatic#Battlefield_1|12g Automatic]]
 
| Low-recoil buckshot
 
|-
 
| Hunter (- HU during Alpha)
 
|
 
* [[M97 Trench Gun]]
 
* [[Model 10-A]]
 
* [[12g_Automatic#Battlefield_1|12g Automatic]]
 
| [[Full Choke|Tight choke]]
 
|-
 
| Slug (- HE during Alpha, Heavy during Beta)
 
|
 
* [[Model 10-A]]
 
* [[Model 1900]]
 
| [[12 Gauge Slug]], [[Sight#Optical Sight|Lens sight]] for Model 10-A
 
|-
 
| Extended (Special during development)<ref name="Datamine"/>
 
|
 
* [[12g Automatic]]
 
* [[Autoloading 8]]
 
|
 
* 12g Automatic: [[Extended Magazine]]
 
* Autoloading 8: [[Extended Magazine|Extended detachable magazine]], caliber change
 
|-
 
| Low Weight
 
|
 
* Light Machine Guns
 
| [[Bipod]]
 
|-
 
| Telescopic (- GU during Alpha, Gunner during Beta)
 
|
 
* Light Machine Guns
 
| [[Bipod]], [[Sight#Marksman Sight|Medium-powered sight]]
 
|-
 
| Suppressive (- SU during Alpha, Suppressor during Beta)
 
|
 
* Light Machine Guns
 
| [[Extended Magazine]], [[Bipod]], [[Sight#Suppressive Sight|Suppressive sight]]
 
|-
 
| Infantry (Rifleman during Beta)
 
|
 
* Single-Action Rifles
 
| No attachments, can operate action while aiming down sights
 
|-
 
| Carbine (- CA during Alpha)
 
|
 
* Single-Action Rifles
 
|
 
* Shortened carbine, [[Sight#Optical Sight|Magnified aperture sight]], increased movement, improved ADS time, better hip fire accuracy, can operate action while aiming down sights
 
* [[Carcano M91]]: No attachments, can operate action while aiming down sights (functionally a Trench variant)*
 
|-
 
| Sweeper (- AU during Alpha, Automatic during Beta for M1907 SL; Assault for M97 Trench Gun during development)<ref name="Datamine"/>
 
|
 
* [[M1907 SL]]
 
* [[M97 Trench Gun]]
 
|
 
* M1907 SL: [[Foregrip]], automatic fire mode, improved hip fire
 
* M97 Trench Gun: [[Duckbill|Wide choke]]
 
|-
 
| Experimental
 
|
 
* [[MP 18]]
 
* [[M1903]]
 
|
 
* MP 18: Locked to three round burst mode, increased accuracy and recoil control but lower hip fire accuracy
 
* M1903: Attaches the [[wikipedia:Pedersen device|Pedersen device]], modified damage profile, [[Extended Magazine|Extended detachable magazine]], semi-automatic fire, higher rate of fire, higher muzzle velocity, lower recoil, lower spread increase, special [[K Bullets]] animation
 
|-
 
| Defensive
 
|
 
* [[Hellriegel 1915]]
 
* [[Perino Model 1908]]
 
|
 
* Hellriegel 1915: [[Bipod]], [[Extended Magazine]], [[Sight#Optical Sight|Lens sight]], higher recoil
 
* Perino Model 1908: [[Bipod|Tripod]], [[Sight#Optical Sight|Lens sight]]
 
|-
 
| Cavalry
 
|
 
* [[Russian 1895]]
 
| Uncustomizable, modified damage profile, faster muzzle velocity, faster recovery, wider spread, can operate action while aiming down sights
 
|}
 
 
''*: The Carcano M91's default variant is the Carbine variant instead of the Infantry variant.''
 
 
{{Attachments/BF1}}
 
   
  +
{{Attachments/BF5}}
==Trivia==
 
* In ''Battlefield 1'', the Suppressive variant was originally known as the Suppressor variant. The name was likely changed to avoid confusion with the [[Suppressor|sound suppressor]], which the variant does not have.
 
   
 
==References==
 
==References==

Revision as of 07:25, 25 March 2019

This article is rated as standard
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This article is currently under construction. It may contain little or inaccurate information.
SG553LB BF3

An SG553 in two different accessory configurations.

Weapon Accessories are items that can be attached to a firearm to provide extra functionality, or swapped for a different purpose. Accessories are featured in many installments in the Battlefield Series and can be chosen from in the Customization screen.

Types

Optics

Optics provide an alternative for a weapon's built-in sights (aka iron sights). Some sights merely elevate the user's sightline or otherwise increase peripheral vision, and often provide a reticle for improved aim. Scopes use lenses to magnify vision for long-range engagement. One thing to note is that different optics have different aim and acquisition speeds.

Attachments

Many accessories can be mounted on a modular rail system such as the MIL-STD-1913 rail, commonly known as the Picatinny rail. Prior to this, attachments were often custom-designed for specific weapons.

A modern weapon often has four such rails, a top rail for optics, a bottom rail for underslung weapons or stability attachments, and side rails for other devices.

Weapon Modifications

In certain games, parts of a firearm can be swapped out, such as the barrel or muzzle brake.

Alternate Ammunition

A variety of alternate ammunition is available for shotguns, 40mm grenade launchers, and mortars.

Battlefield 2142

An underslung shotgun is available for the Assault class, along with a rocket launcher. The two accessories can be used at the same time, using the same ammo. All weapons except for the Clark 15B and Clark 12-RDX have a distinctive optic.

Battlefield: Bad Company 2

In Bad Company 2, some of the Specializations provide accessories for the player's weapons. Alternate ammunition is available for shotguns and grenade launchers.

Prior to Bad Company 2, all sniper rifles used scopes. Sniper Rifles in Bad Company 2 and beyond have options for non-telescopic optics.


Battlefield 3

In Battlefield 3, weapon accessories are given their own system (Specializations being reworked into its own system), and are unlocked via progression with individual weapons. Weapons can have up to three attachments:

Optics
Sights and scopes
Primary
Underslung rail or stability accessory
Secondary
Side rail device or barrel improvement

Customization for handguns is handled by a different system, where player progression will unlock alternate variants of handguns that usually feature only one attachment.


Battlefield 4

Accessories also appear in Battlefield 4. The system is largely the same as in Battlefield 3 albeit allowing four accessories to be added to weapons along with a larger selection of attachments to choose from. Certain weapons, like the SR-2 and CBJ-MS, may have permanent attachments in certain slots and only allow customization the remaining three slots.

Players may now fully customize handguns. This includes different sights, barrels, accessories, and camos. 

The accessory slots are as follows:

Optic
For sights and scopes.
Accessory
For side rail attachments or optic enhancements.
Barrel
For barrel and muzzle enhancements.
Underbarrel
For the Underslung rail or stability accessory.


Battlefield Hardline

Weapon accessories also appear in Battlefield Hardline.


Battlefield 1

Weapon accessories also appear in Battlefield 1. However, unlike previous entries, where players could freely customize their weapons, the vast majority of the weapon accessories are bound to prefabricated Weapon Variants and cannot be removed or attached freely. The player's freedom of customization is limited to the Bayonet, the Iron Sights, the weapon skin, and two special customization, recoil direction and zoom distance (it should be noted that changing the recoil direction attaches different Muzzle Brakes to the weapon[1]).


Battlefield V

Main article: Specializations#Battlefield V

Weapon accessories appear in Battlefield V but again, unlike in previous entries. Now, weapon optics are part of its visual customization, however other attachments such as Bayonets, Bipods, Extended Magazines and Shotgun Chokes are now part of the Weapon Upgrade system.


References