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Weapon Variants is a feature first properly introduced in Battlefield 1. It is a form of weapon customization and weapon progression where individual variants feature different attachments and properties.

Pre-Battlefield 1Edit

The system is observed in more limited forms in games before Battlefield 1. Battlefield Play4Free and Battlefield Heroes, being free-to-play games, features alternate versions of standard weapons to increase the variety of content. These alternate weapons are generally cosmetic variants with little gameplay effects.

Battlefield 3 featured weapon variants for secondaries, each with their own attachments, replacing the attachment system found on primary weapons.

Battlefield 4 featured weapon variants for Battle Pickups. These variants generally feature minor attachment differences (commonly optics), as players cannot modify the attachments of Battle Pickups. Examples include:

Battlefield 1Edit

In Battlefield 1, weapon variants replaces the weapon customization systems seen in Battlefield 3 and Battlefield 4, packaging several weapon mods into a single variant.

Most multiplayer weapons in Battlefield 1 feature 3 weapon variants. DLC weapons and Class Rank 10 weapons usually have less variants. Pistol-caliber carbines and handguns generally have no variants — while most pistol-caliber carbines in-game are modified handguns, they are fully distinct weapons gameplay-wise.

Some weapons may have additional variants found only in singleplayer. Some weapons feature exclusive variants available from Booster Packs (e.g. Red Baron's P08).

Weapon variants are indicated by different suffixes behind weapons, while Booster Pack weapon variants are indicated by prefixed names. Weapon variant suffixes during Battlefield 1 alpha use a two-letter acronym system.

FactoryEdit

Factory (- FA during Alpha) is the base variant for many weapons, primarily SMGs and Self-Loading Rifles. These variants have no attachments and regain accuracy quicker. They are often the first variant unlocked.

Weapon Additional Notes
MP 18 Singleplayer only (unnamed base variant is the Trench variant).
Hellriegel 1915
Automatico M1918
Ribeyrolles 1918
SMG 08/18
RSC SMG
Model 10-A
Sjögren Inertial
Model 1900
Cei-Rigotti
Selbstlader M1916
M1907 SL
Autoloading 8 Chambered in .35.
Selbstlader 1906
RSC 1917
General Liu Rifle
Howell Automatic Equipped with bipod.

TrenchEdit

Trench (- TR during Alpha) is a variant for multiple weapon classes. In most cases, it applies a Foregrip and improves hip fire.

For Single-Action Rifles, there are only two cases: Russian 1895 Trench and the Carcano M91 Carbine, which, despite its name, is a Trench variant. For Single-Action Rifles, Trench variants are a mixture of both Factory and Carbine, having improved hipfire/lower recoil increase of a Carbine, but the aim down sight while moving spread and spread decrease is identical to Infantry variants.

While the base variant of the M1917 Trench Carbine doesn't have Trench as a suffix, it is functionally a trench variant.

Weapon Additional Notes
MP 18
Automatico M1918
Annihilator
M1917 Trench Carbine
Cei-Rigotti
M1907 SL
Fedorov Avtomat
Madsen MG
BAR M1918
Russian 1895 Caliber change, modified damage profile, improved hip fire, higher fire rate, can operate action while aiming down sights
Carcano M91 Carbine

StormEdit

Storm (- LI during Alpha, Light Infantry during Beta) variants have foregrips and have improved ADS Accuracy when moving.

Weapon Additional Notes
Automatico M1918
Maschinenpistole M1912/P.16
Mondragón
General Liu Rifle
Farquhar-Hill
M1909 Benét-Mercié
Madsen MG
MG15 n.A.
BAR M1918

OpticalEdit

Optical (- AR during Alpha, Artillery during Beta) variants offer lens sight optics and in some cases an additional foregrip.

Weapon Additional Notes
MP 18
Ribeyrolles 1918
SMG 08/18
RSC SMG
Cei-Rigotti
Selbstlader M1916
Mondragón
RSC 1917
Fedorov Avtomat
Farquhar-Hill
Lewis Gun
M1909 Benét-Mercié
Huot Automatic

MarksmanEdit

Marksman (- SH during Alpha, Sharpshooter during Beta) is a variant for Self-Loading Rifles and Single-Action Rifles. On Self-Loading Rifles, the variant attaches a High-powered scope and a foregrip.

On Single-Action Rifles, the variant attaches a medium-powered Telescopic Sight and Palm Rest, the Marksman rifle have low power scopes for medium range engagements. They have very little sway and can be "steadied" to have no sway if need be. Originally, they do not have Scope Glint until the Weapons Crate Update in May 2018. When firing, one must unzoom to pull back the bolt with the exception of the Ross MkIII and Gewehr M.95 due to their straight pull nature.

Weapon Additional Notes
Selbstlader M1916 Self-loading rifle.
Autoloading 8 Self-loading rifle. Chambered in .35.
SMLE MKIII Single-action rifle.
Gewehr 98 Single-action rifle.
Gewehr M.95 Single-action rifle.
M1903 Single-action rifle.
Mosin-Nagant M91 Single-action rifle.
Ross MkIII Single-action rifle.

SniperEdit

Sniper (- MA during Alpha, Marksman during Beta) is a variant for single-action and self-loading rifles. They feature high-powered scopes and a bipod, and are generally for longer range engagements. They have sway to them and can be steadied for a brief time or by deploying the bipod. As with the marksman rifle one must unzoom in order to re-chamber the bullet. Additionally, they do show Scope glint.

Weapon Additional Notes
Mondragón
Selbstlader 1906
Howell Automatic
Gewehr 98
Russian 1895
M1903
Martini-Henry
Lebel Model 1886

BackboredEdit

Backbored (Light Infantry during development)[1] is a variant for shotguns. It reduces the recoil of shotguns.

Weapon Additional Notes
M97 Trench Gun
12g Automatic

HunterEdit

Hunter (- HU during Alpha) is a variant for shotguns. It applies a Tight choke for shotguns.

Weapon Additional Notes
M97 Trench Gun
Model 10-A
12g Automatic

SlugEdit

Slug (- HE during Alpha, Heavy during Beta) is a variant for shotguns. It replaces the shotgun’s normal buckshot with slugs.

Weapon Additional Notes
Model 10-A Also attaches lens sight optics.
Model 1900
Sjögren Inertial

ExtendedEdit

Extended (Special during development)[1] is a variant for the 12g Automatic and the Autoloading 8. It extends the capacity of the weapons' magazines.

Weapon Additional Notes
12g Automatic Capacity raised from 4 + 1 to 6 + 1.
Autoloading 8 Magazine capacity raised from 5 to 15 + 1. Reserve capacity raised from 65 + 5 to 64 + 16. Magazine made detachable and no longer uses stripper clip reload mechanics. Chambered in .25, resulting in different damage and recoil model.

Low WeightEdit

Low Weight is a variant for Light Machine Guns. It attaches a Bipod.

Weapon Additional Notes
Lewis Gun
Madsen MG
MG15 n.A.
Huot Automatic
Chauchat
Parabellum MG14/17
Perino Model 1908
M1917 MG
lMG 08/18

TelescopicEdit

Telescopic (- GU during Alpha, Gunner during Beta) is a variant for Light Machine Guns. It attaches a Bipod and a Medium-powered sight.

Weapon Additional Notes
M1909 Benét-Mercié
BAR M1918
Chauchat
M1917 MG

SuppressiveEdit

Suppressive (- SU during Alpha, Suppressor during Beta) is a variant for Light Machine Guns. It offers an Extended Magazine, a Bipod, and a Suppressive sight.

Weapon Additional Notes
Lewis Gun
MG15 n.A.
Parabellum MG14/17
lMG 08/18

InfantryEdit

Infantry (Rifleman during Beta) is a variant for Single-Action Rifles. It is an analogue to Factory variants, and feature no optics, with iron sights (although one can opt out infavor of Radium Sights if one desires). In general they feature quicker spread and recoil recovery and aiming down speed over their counterparts. They can also operate action while aiming down sights.

Weapon Additional Notes
SMLE MKIII
Gewehr 98
Russian 1895
Gewehr M.95
M1903 Standard Issue Rifles game modes only.
Martini-Henry
Lebel Model 1886
Mosin-Nagant M91
Vetterli-Vitali M1870/87
Type 38 Arisaka
Ross MkIII

CarbineEdit

Carbine (- CA during Alpha) is a variant for Single-Action Rifles. They possess a Lens Sight and are always a shorter carbine version of the base rifle-sized weapon. Carbines generally have a lower ADS time and more recoil compared to its infantry counterpart, but have improved spread handling while moving in both ADS and hipfire. They can also operate action while aiming down sights.

While the base version of the Carcano M91 is named with a Carbine suffix, it is functionally a Trench variant.

Weapon Additional Notes
SMLE MKIII
Gewehr M.95
Vetterli-Vitali M1870/87

SweeperEdit

Sweeper (- AU during Alpha, Automatic during Beta for M1907 SL; Assault for M97 Trench Gun during development)[1] is a variant for the M1907 SL and the M97 Trench Gun. It has different properties for the two weapons but has the same shared effect of improving hip fire potency.

A Sweeper variant for the Howdah Pistol is exclusive to DICE employees in the base game. It is usable by all players in Community Test Environment.

Weapon Additional Notes
M1907 SL Attaches Foregrip, adds automatic fire mode, improves hip fire
M97 Trench Gun Attaches Wide choke.
Howdah Pistol Developer-only in normal multiplayer, but available to all players in CTE. Fires shotgun shells instead of bullets.

Experimental Edit

The Experimental variant is a unique variant to a few weapons, offering unique weapon trait to that specific weapon.

Weapon Additional Notes
MP 18 Locked to three round burst mode. Magazine capacity reduced from 32 to 30, reserve capacity reduced from 96 to 90. Increased accuracy and recoil control but lowered hip fire accuracy.
Maschinenpistole M1912/P.16 Locked to two round burst mode. Equipped with lens sight.
M1903 Attaches the Pedersen device, converting the weapon into a pistol-caliber semi-automatic weapon. Damage, rate of fire, ballistics, recoil and spread profile are all modified, magazine capacity extended from 5 to 40 + 1 and made detachable. Has special K Bullets animation involving removing the Pedersen device.

DefensiveEdit

Defensive is a variant for the Hellriegel 1915 and the Perino Model 1908. It applies a bipod (tripod for the Perino) and a lens sight, making them more suited for defensive purposes.

Weapon Additional Notes
Hellriegel 1915 Also has Extended Magazine and higher recoil
Perino Model 1908

CavalryEdit

Cavalry is a special variant exclusive to the Russian 1895, and exclusive to the Cavalry class only. It cannot be customized and always has the following properties: modified damage profile, faster muzzle velocity, faster recovery, wider spread, can operate action while aiming down sights.

Weapon Additional Notes
Russian 1895

Silenced/SilencerEdit

Silenced is a special variant exclusive to the M1917 Enfield. It fits a suppressor onto the rifle, reducing the weapon's sound and muzzle flash. A high-powered sniper scope is attached to the weapon. Due to the suppressor, the M1917 Enfield Silenced cannot equip either a bayonet or a bipod. Additionally, they do show Scope glint.

In singleplayer, the C96 pistol and the M1903 also has their own Silencer variant.

Weapon Additional Notes
M1917 Enfield
M1903 Can be found in singleplayer, attached with a medium-powered telescopic scope. Available only to developers in multiplayer.
C96 Can be found in singleplayer.

PatrolEdit

Available for the M1917 Trench Carbine, Type 38 Arisaka and the Carcano M91. Features a medium powered scope and improved accuracy when moving. The Type 38 Arisaka and Carcano M91 do show Scope glint.

ExportEdit

The Export is a special developer-only variant for the C96 in the base game. It can be used by all players in the CTE. It is chambered in a different cartridge, giving it a different damage model.

Weapon Additional Notes
C96 Developer-only in normal multiplayer, but available to all players in CTE.

TriviaEdit

  • In Battlefield 1, the Suppressive variant was originally known as the Suppressor variant. The name was likely changed to avoid confusion with the sound suppressor, which the variant does not have.
  • Backbored refers to a shotgun modification known as "backboring", where the weapon's barrel interior diameter is increased with tools, lowering the barrel pressure and shortening the shot string.

ReferencesEdit

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