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Not to be confused with the Gun Bench from Battlefield Hardline
For similar in other installments, see Specializations


BFH Workbench

The Workbench is a gameplay mechanic featured in Battlefield Heroes that was introduced on December 5, 2012. It allows players to upgrade and customize weapons that have been purchased for an indefinite amount of time. A weapon can only have one upgrade of each type equipped at any time. If another upgrade of the same type is equipped to a weapon, the previous upgrade will be deleted, and will no longer be accessible to the player.


ListEdit

UpgradesEdit

Image Name Description Effect Weapon
BFH Super Packin' Super Packin' Who needs precise aim when you got the extra ammo to make up for it?
  • Ammo: +10
  • MGs
BFH Packin' 1 Packin' I Who needs precise aim when you got the extra ammo to make up for it?
  • Ammo: +2
  • SMGs
  • Shotguns
  • Sniper Rifles
  • Sidearms
  • Explosives
BFH Packin' 2 Packin' II Who needs precise aim when you got the extra ammo to make up for it?
  • Ammo: +3
  • Crit Chance: +1%
  • SMGs
  • Shotguns
  • Sniper Rifles
  • Sidearms
  • Explosives
BFH Packin' 3 Packin' III Who needs precise aim when you got the extra ammo to make up for it?
  • Ammo: +4
  • Crit Chance: +1%
  • Crit Damage: +1
  • SMGs
  • Shotguns
  • Sniper Rifles
  • Sidearms
  • Explosives
BFH Fingers Crossed 1 Fingers Crossed I It's always good to have luck on your side.
  • Crit Chance: +1%
  • MGs
  • Sniper Rifles
  • Sidearms
BFH Fingers Crossed 2 Fingers Crossed II It's always good to have luck on your side.
  • Crit Chance: +1%
  • Crit Damage: +1
  • MGs
  • Sniper Rifles
  • Sidearms
BFH Fingers Crossed 3 Fingers Crossed III It's always good to have luck on your side.
  • Crit Chance: +1.5%
  • Crit Damage: +2
  • MGs
  • Sniper Rifles
  • Sidearms
BFH Come Closer 1 Come Closer I Keep your friends close and your enemies closer.
  • Short Range Distance: +1m
  • MGs
  • SMGs
  • Shotguns
  • Sidearms
BFH Come Closer 2 Come Closer II Keep your friends close and your enemies closer.
  • Short Range Distance: +2m
  • Crit Chance: +1%
  • MGs
  • SMGs
  • Shotguns
  • Sidearms
BFH Come Closer 3 Come Closer III Keep your friends close and your enemies closer.
  • Short Range Distance: +2m
  • Crit Chance: +1%
  • Short Range Min.Damage: +1
  • MGs
  • SMGs
  • Shotguns
  • Sidearms
BFH Just Right 1 Just Right I Not too far, not too close. Bang! Just right.
  • Short Range Distance: -1m
  • MGs
  • SMGs
  • Shotguns
BFH Just Right 2 Just Right II Not too far, not too close. Bang! Just right.
  • Short Range Distance: -2m
  • Crit Chance: +1%
  • MGs
  • SMGs
  • Shotguns
BFH Just Right 3 Just Right III Not too far, not too close. Bang! Just right.
  • Short Range Distance: -2m
  • Crit Chance: +1%
  • Medium Range Min.Damage: +1
  • MGs
  • SMGs
  • Shotguns
BFH Rifle Focus 1 Rifle focus I And they said you wouldn't find a use for your crocodile wresting skills.
  • Recoil Modification
    Up: -0.1/-0.1/0
    Left: 0.1/0/0
  • Sniper Rifles
BFH Rifle Focus 2 Rifle focus II And they said you wouldn't find a use for your crocodile wresting skills.
  • Recoil Modification
    Up: -0.2/-0.2/0
    Left: 0.2/0/0
  • Zoom Delay Replacement: 0.08
  • Sniper Rifles
BFH Rifle Focus 3 Rifle focus III And they said you wouldn't find a use for your crocodile wresting skills.
  • Recoil Modification
    Up: /-0.25/-0.25/0
    Left: 0.25/0/0
  • Zoom Delay Replacement: 0.08
  • Crit Chance: +1%
  • Sniper Rifles
BFH Highly Explosive 1 for AT Highly Explosive I Each projectile packs a little extra punch, for when you really want to leave your mark.
  • Explosion Radius: +1
  • Explosives
BFH Highly Explosive 2 for AT Highly Explosive II Each projectile packs a little extra punch, for when you really want to leave your mark.
  • Explosion Radius: +2
  • Explosion Damage: +1
  • Explosives
BFH Highly Explosive 3 for AT Highly Explosive III Each projectile packs a little extra punch, for when you really want to leave your mark.
  • Explosion Radius: +2
  • Explosion Damage: +2
  • Explosives
BFH Go Away 1 for AT Go Away! I Those pesky enemies getting all up in your face? Claim your personal space with this.
  • Explosion Force: +2
  • Explosives
BFH Go Away 2 for AT Go Away! II Those pesky enemies getting all up in your face? Claim your personal space with this.
  • Explosion Radius: +1
  • Explosion Force: +3
  • Explosives
BFH Go Away 3 for AT Go Away! III Those pesky enemies getting all up in your face? Claim your personal space with this.
  • Recoil Modification
    Up: 0.2/-0.2/0
    Left: -0.2/-0.2/0
  • Explosion Radius: +1
  • Explosion Force: +3
  • Explosives
BFH Super Crit Super Crit You're feeling lucky? Well, you should with this one equipped.
  • Crit Chance: +4%
  • SMGs
  • Shotguns
  • Sniper Rifles
  • Sidearms
  • Explosives
BFH Standard Scope Standard Scope This weapon is equipped with a scope. You cannot equip a Secondary Fire to this weapon.
  • Equips weapon with scope but prevents use of secondary fire attachment.
  • MGs
  • SMGs

Secondary FireEdit

Image Name Description Effect Weapon
BFH Explosive Shot 1
BFH Explosive Shot 2
Explosive Shot Add a burst of explosive firepower to your MG
  • Add a burst of explosive firepower to your MG
  • MGs
BFH Quick Fire 1
BFH Quick Fire 2
Quick Fire for MG Unleash a barrage of bullets with extreme high rate of fire
  • Increases weapon rate of fire.
  • MGs
BFH Push Beam 1
BFH Push Beam 2
Push Beam Fires a beam that pushes enemies away
  • Enables weapon to fire a beam to push enemies away from the player
  • SMGs
8003
8002
Grenade Launcher Adds an underslug Grenade Launcher to your shotgun/SMGs!
  • Equips weapon with an underslug Grenade Launcher.
  • SMGs
  • Shotguns
8001 Shotgun Attachment Bored with firing just one bullet at the time?
  • Equips sidearm with shotgun attachement.
  • Sidearms
BFH Laser Beam Laser Beam Standard laser beam for Omega Beamer/Eraser Ray
  • Equips weapon with laser beam.
  • N/A
BFH Laser Charge Laser Charge Standard laser charge for Space-night Special/Plasma Forty-Five
  • Equips weapon with laser charge.
  • N/A
BFH Energy Ball Energy Ball Standard Energy Ball for Surreal Super Rifle/Unrealistic Uber Rifle
  • Equips weapon with energy ball.
  • N/A

Special FeaturesEdit

Image Name Description Effect
BFH Dr. Bullet Dr. Bullet Scoring 3 critical hits will give you a small amount of health points
  • Get 5 HP back every 3rd Crit Hit
BFH Berserk Berserk Deal more damage when below 20 health points
  • Deal 17% more damage when at 20 HP or below
BFH Explosion Demotion Explosion Demotion Receive less damage from explosions
  • Get 20% less from explosion damage
BFH Meep meep! Meep meep! Increase your speed when below 30 health points
  • Run faster when 30 HP or below
  • Commando: 10% (Leg It: 10% , Elixir: 20%)
  • Soldier: 20% (Leg It: 20%)
  • Gunner: 20% (Leg It: 40%)
BFH Heavy 'n Steady Heavy 'n Steady Lessen the force explosions has on you
  • Get 35% less from explosion force
BFH I Feel Lucky I Feel Lucky You like to gamble? Put the efficiency of your weapon on the line in hope of some lucky shots.
  • Crit Chance: +5%
  • Short Range Min.Damage: -2
  • Medium Range Min.Damage: -2
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