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Revision as of 18:54, December 24, 2013

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This article is currently under construction. It may contain little or inaccurate information.
Real XM25

XM25 in real life.

The XM25 is an airburst grenade launcher developed by Heckler & Koch and Alliant Techsystems. It was fielded to soldiers serving in the War in Afghanistan and is entering full-rate procurement. It fires 25mm grenades that are set to explode in mid-air at or near the target. A laser rangefinder in the weapon is used to determine the distance to the target. The user can manually adjust the detonating distance by up to 10 feet (3.048 m) shorter or longer.                                         

Battlefield Play4Free

In Battlefield Play4Free the XM-25 Airburst Grenade Launcher is a free weapon for the Engineer kit. It is acquired via Tier 3 Training customization. 10 points must be spent in the Equipment training section to unlock this. The XM-25 comes with 4 grenades in the magazine, and 4 grenades spare. Upgrading increases the amount of spare magazines to 4.

The XM-25 does 67 damage for direct hits, and 34 damage if the explosion hits the target. The Airburst Grenade booster allows the XM-25 to kill targets in one direct hit.

Battlefield 4

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This Section is currently under construction. It may contain little or inaccurate information.
"Fires 25mm grenades that can explode mid-flight creating a devastating burst taking out lighter targets behind cover. First aim down the sights at the cover, then lift you sights and fire over the cover, the grenade will explode on the other side. (sic)"

— Customization menu description (alpha gameplay)

The XM25 makes another appearance in Battlefield 4 as a gadget used by the Support kit. It features an infrared thermal scope highlighting hostile infantry and vehicles in bright yellow against a green background.

To use the airburst mode, lock onto a surface by pressing Aim while unscoped, pointing the grenade launcher crosshair top line at the surface. If the lock is successful, the scope will show the word LOCK in the bottom. If it shows N/A, it means that the projectiles will be impact-fuzed instead of airburst.

The XM25 has a default offset of 3 meters (OFST), automatically added to the locked range (RNG) for the final airburst range (ABRST). Grenades fired during range lock will explode at the airburst range unless they strike an intervening surface. At long range, correction for drop is needed to ensure the grenades don't hit short of their target.

Compared to the M320, it has a flatter trajectory with higher velocity, and thus has more range. However, the 25mm Airburst Grenade deals significantly less damage than the 40mm HE, and is unable to provide one-hit kills on enemies with full health, even on a direct hit. Since the 25mm Airburst Grenade mainly relies on the explosive damage and for airburst relies on killing with the splash damage, killing targets from full health behind cover may often require multiple if not a full, topped off (4+1) magazine worth of grenades in order to kill. However, despite these apparent shortcomings, the tactical value the XM25 can provide, if the airburst mode is utillized effectively, can be immense. Airburst grenades can be used to great effect for a variety of anti-infantry purposes, including, but not limited to clearing doorways prior to entering, killing snipers in prone positions on rooftops, or clearing chokepoints. In order to maximize the odds of killing enemies, multiple grenades should be fired as fast as possible, to give enemies as little opportunity as possible to run to safety.

The grenades have an arming distance of 20 meters, inside of which they will not explode but may still inflict striking damage.

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