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The XM25, is an air burst grenade launcher developed by Heckler & Koch and Alliant Techsystems. It was fielded to soldiers serving in the War in Afghanistan and is entering full-rate procurement. It fires 25 mm grenades that are set to explode in mid-air at or near the target. A laser rangefinder in the weapon is used to determine the distance to the target. The user can manually adjust the detonating distance by up to 10 feet (3.048 m) shorter or longer.
Battlefield Play4FreeIn Battlefield Play4Free the XM25 (refered to as Air Burst Grenade in-game) is a new free weapon for the Engineer kit. It is acquired via Tier 3 Training customization. 10 points must be spent in the Equipment training section to unlock this. The XM25 comes with 4 grenades in the magazine, and 4 grenades spare. Upgrading increases the amount of spare magazines to 4.
The XM25 does 67 damage for direct hits, and 34 damage if the explosion hits the target. The Airburst Grenade booster allows the XM25 to kill targets in one direct hit.
— Customization menu description (alpha gameplay)
The XM25 makes another appearance in Battlefield 4 as a gadget used by the Support kit. The weapon has a 4+1 ammunition capacity. It features a unique scope, that being similar to the IRNV scope, highlighting hostile infantry and vehicles.
While the XM25 can be used as a normal grenade launcher, it's not meant to be used as such. The XM25 fires airburst rounds, which allows it to hit enemies that are behind cover. Because of it's flatter trajectory compared to the M320 grenade launcher, it can be used at longer ranges too, with its airburst allowing it to explode right where the enemy is, even if the round would have gone further.
- To use the airburst, you have to lock onto a surface by right clicking on it while you're unscoped, pointing the grenade launcher crosshair top line at the surface. If the lock is succesful, the scope will show the word "LOCK" in the bottom. If it shows N/A, it means that the lock is unsuccesful.
- Now, the shell is configured to explode when it has gone past Range+3, where Range represents the distance between you and the locked surface. Simply aim the launcher slightly up/sideways, depending which surface you locked onto relative to the enemy, and fire.
- If the round explodes too early or too late, it means that you haven't locked onto the correct surface, this may happen because of obstructions between your view and the surface, or because your trajectory was too low.
- Once you've obtained a hit, repeat until the target is dead. Infantry soldiers usually require a minimum of 2 grenades at optimal conditions.
Some examples of where the XM25 can be useful:
When enemies are on a building's roof and firing from the edges, lock onto the edge of the roof(make sure it's locked, as you might accidently target the sky which), when you see an enemy near some edge(muzzleflash, bullet tracers/trails, silohuette, aim slightly above the soldier and fire 2 rounds.
An enemy you've been engaging has taken cover, instead of chasing him and risk getting killed, you could use the XM25 to engage him while he's in cover, and then finish him off with your primary weapon if needed.
An enemy helicopter is hovering around you, you can try locking onto the chopper, and then firing rounds onto the chopper, as the airbursts might damage him. This requires some luck and the helicopter have to maintain a specific distance from you, such as when hovering or flying relatively slow above you.(otherwise the airburst rounds will explode too far from him)
It is recommended to obtain the Ammobox (which does arm explosives unlike the starter ammopack), as it will provide unlimited rounds for the XM25, allowing it to be used for a prolonged amount of time.