FuShe Pass: This pass contains a river that forces the combat up stream. Sight lines are long and narrow helping to force the battle to tight infantry fights. Air and naval Vehicles though, can go around without restrictions. Ground though, are like their infantry brethren.
上海之围: Tight city streets that will make you fight for every block. Close quarters reign supreme, even with the tanks, helicopters and attack boats you can hop into. The center skyscraper can become a concrete jackhammer with a few well placed shots
(NS) 南沙之袭: A man made archipelago and a natural archipelago merge together to form some on island long range combat. Within the buildings, close quarters weapons can make you king. Navy combat rages on out in the ocean and air combat in the skies
(NS) 消波礁岸: A submarine base in a mountain, creates close quarters fighting that can only be interrupted by boat or helicopter that are curious. Outside, long range and vehicular fighting defends the hill
荒野游踪: A map with a wide range of environs -- open, hilly lands to the south, intersected by the eponymous railway, with clusters of buildings offering mid and closer-range engagement at various points around the map.
水坝风云: A vaguely U-shaped map, where most of the land concentrated around a road that runs through the map. It offers both naval and land engagements, with a variety of distances.
United States (United States Marine Corps · Tombstone · Central Intelligence Agency) China (People's Liberation Army · Ministry of State Security · Ministry of Public Security) Russia (Russian Army)
Multiplayer
United States (United States Marine Corps) China (People's Liberation Army) Russia (Russian Army) Pan-Asian Coalition Phantom Program